TALOSdocs

Command reference

Every command lives under /talos (/talos is a full alias — both prefixes work everywhere). Every block/item id argument accepts both the bare and namespaced form (stone and minecraft:stone), and tab-completion suggests both.

Coordinate syntax

Prefix Meaning Base Example
(none) absolute world coordinate 100 64 -30
~ relative to the player position/eyes on that axis ~ ~1 ~ (1 above)
^ (raytrace / scripts) vanilla local frame ^left ^up ^forward eyes + look direction ^ ^ 5 (5 forward)
^ (look / coords / mine direction) relative angle offset current yaw/pitch ^ ^-30 (aim 30° up)

^ means local coordinates in raytrace, but a relative angle in /talos look, /talos coords direction and /talos mine direction. Different subcommands, no collision — just be aware.

Pathfinding & movement

Command Description
/talos goto xyz <x> <y> <z> Path to an exact block (~-relative ok).
/talos goto xyz <x> <z> · /talos xz <x> <z> Path to an X/Z column at your current Y.
/talos goto near <x> <y> <z> <range> Path to within range blocks of a position.
/talos goto block <id> [radius] Path to the nearest match; blacklists + retries the next-nearest (up to 5) if unreachable.
/talos follow <target> [distance] Follow any entity; the goal live-tracks each tick it moves. target = player name, entity type, or selector.
/talos find block <predicate> [radius] Report the nearest matching block in loaded chunks.
/talos glow <x> <y> <z> [seconds] Wireframe box around a block to confirm a lookup.
/talos stop (stop all) Stop pathing, follow, aim and any running task.

/talos goto runs with mining and placing enabled by default — it tunnels, bridges, digs shafts, nerdpoles and parkours through one simulated-physics planner, never as fixed "modes". follow ends via /talos stop, when another goto takes over, or after the target stays gone ~15s. The blue/green/purple route-checkpoint boxes redraw from the live follower every second, so they stay visible the whole run.

/talos goto xyz ~ ~10 ~
/talos goto near 100 64 200 3
/talos goto block diamond_ore 32
/talos follow @e[type=cow,distance=..20]

Raytrace & local coordinates

Command Description
/talos raytrace [get] <x> <y> <z> Resolve a coordinate triple to a world point (3dp) + the block id there.
/talos raytrace simple\|advanced get <x> <y> <z> simple = floored block cell (ints); advanced = exact 3dp point (default).
/talos raytrace where [maxDist] Cast from the eyes; report the first block or entity hit — point (3dp), id, distance. Default 64, max 256.
/talos raytrace if block <id> [maxDist] Succeed (1) / fail (0) if the first hit is that block.
/talos raytrace if entity <selector> [maxDist] Succeed / fail if the first hit is a matching entity.

Friendly caret: once any axis is a caret, plain numbers on the other axes are local offsets too — ^ ^ 5 is ^ ^ ^5. Only mixing ^ with ~ is an error.

/talos raytrace ^ ^ 5          # point 5 ahead along the gaze
/talos raytrace get ~ ~-1 ~    # the block just under your eyes
/talos raytrace where
/talos raytrace if block minecraft:chest 6

World actions

Command Description
/talos mine <x> <y> <z> Break a block via the humanized, tool-aware BreakBlockAction.
/talos mine direction <yaw> <pitch> Mine the block hit by a raycast (^-relative angles).
/talos mine block <predicate> [index] Mine the index-th closest match (0-based, -1 = furthest).
/talos place <x> <y> <z> Place your held block, verified against server state.
/talos kill nearest [radius] Attack the nearest hostile within radius (default 6, range 1–64).

Aiming (/talos look / /talos track)

/talos look 45 10                                # absolute or ^-relative yaw/pitch
/talos look block minecraft:diamond_ore 0        # 0-based index into nearest matches
/talos look coords ~ ~1 ~
/talos look direction ^ ^-20                     # raycast along a direction
/talos look @e[type=zombie] 0
/talos track                                     # follow the nearest player (@p)
/talos track @e[type=zombie]
/talos track block minecraft:diamond_ore
/talos track stop

With Human mode on (/talos human on), command and Python aim run through the humanized cube-aim controller — see Humanization.

Input automation

Command Description
/talos walk <w\|a\|s\|d> tap One key press.
/talos walk <w\|a\|s\|d> hold <seconds> Hold a movement key.
/talos walk <w\|a\|s\|d> blocks <n> [center\|touch] Walk exactly n blocks with momentum-aware braking.
/talos key <name> tap\|hold <seconds> Press any logical keybinding (movement, jump/sneak/sprint, attack/use/drop/swap/inventory, hotbar 1–9).
/talos key list List key names.
/talos macro record <name> [channels] Record real per-tick input.
/talos macro stop Stop and save the recording.
/talos macro play <name> [times] [channels] Replay a macro.
/talos macro list · /talos macro delete <name> Manage saved macros.

Macro channels: move, jump, sneak, sprint, clicks, look, hotbar, plus keys (all keyboard), input (keys+clicks) and all. A clicks+look-only macro leaves movement free for /talos goto or manual play alongside it.

Inventory

Command Description
/talos inv list List occupied slots in the current screen handler.
/talos inv move <from> <to> Move a stack between slots.
/talos inv hotbar <from> <1-9> Swap a slot into a hotbar position.
/talos inv deposit all\|<item> Quick-move matching stacks into an open container.
/talos inv withdraw all\|<item> Quick-move matching stacks out of an open container.
/talos inv armor <piece> <from> Equip an armor piece from a slot.

Observables (/talos get)

Instant readouts through the exact same evaluation path rules use. See Event rules & getters for the full catalog.

/talos get health
/talos get server_tps
/talos get list                                # every observable + all 206 trigger names
/talos get block_count minecraft:diamond_ore 16 ~ ~-4 ~
/talos get entity @e[type=zombie] -1           # 0-based/negative index; -1 = furthest

Scripting & session commands

Command Description
/talos script run <name> [args…] Run talos/scripts/<name>.py. Trailing args → talos.args.
/talos script stop Hard-stop the running script, even mid-loop.
/talos script profile Toggle per-event dispatch profiling.
/talos py <code> Run a Python one-liner; a trailing expression echoes its repr.
/talos <name> [args] Script-registered commands (@talos.command(...)); built-ins win first.
/talos cmd <name> [args] Explicit dispatch for a script command that shadows a built-in.
/talos example [name] List bundled examples, or write example_<name>.py.
/talos script editor Open the in-game Python editor screen.
/talos human [on\|off] Toggle session-arc Human mode.
/talos human intensity <0..3> More/less humanisation: 0 near-robotic, 1 profile default, 3 max. Persisted.
/talos human set <knob> <value> Override one humanisation knob (tab-completes; clamped safe). Persisted.
/talos human show / reset Inspect / clear humanisation tuning.
/talos debug [on\|off\|status] Master switch for detailed logging — engine trace + talos.debug() lines to chat and ~/.talos/logs/.
/talos ui Open the Talos UI screen.
/talos bridge allow · /talos bridge status Allow / inspect the VS Code WebSocket bridge.
Client-side Fabric mod for Minecraft 1.21.11 / 26.1 / 26.2 · GitHub · Releases. Responsible use: automation may violate individual server rules — use in singleplayer or where permitted.