TALOSdocs

VS Code bridge

The vscode-extension/ pushes and runs Python scripts against the mod over a local WebSocket, with live log streaming into a "Talos" output channel and Pylance autocomplete via the bundled talos.pyi stubs.

Features

  • Run Script in Minecraft (Cmd/Ctrl+Alt+Enter) — pushes the active file and runs it in-game.
  • Stop Script, Reconnect.
  • Run-on-save live reload (talos.runOnSave).
  • Status-bar connection indicator.
  • Clickable Python tracebacks — jump to your/script.py:line, including require'd libraries.

Compatible editors

The extension uses only stable VS Code APIs plus a plain ws WebSocket — no proposed or proprietary APIs — so the same .vsix runs unmodified on any VS Code-compatible host at engine ^1.85.0:

Fully supported
VS Code reference target
Cursor · Windsurf · VSCodium · Trae · Google Antigravity VS Code forks
Eclipse Theia via Open VSX
code-server / Gitpod / GitHub Codespaces browser-hosted VS Code

Not supported (different extension systems — would need a native client against the WebSocket protocol in vscode-extension/PROTOCOL.md): JetBrains IDEs, Zed, Neovim/Vim, Sublime Text, Emacs.

Install: <editor> --install-extension talos-<version>.vsix --force (code, cursor, windsurf, codium, …) or Extensions → "Install from VSIX…". Talos isn't on a marketplace, so sideload the .vsix directly.

Enable the bridge in-game

Run /talos bridge allow for the session (check state with /talos bridge status).

Configuration

Setting Default Description
talos.host 127.0.0.1 Must be loopback — the extension refuses anything else.
talos.port 43077 Port the mod's WebSocket server listens on.
talos.tokenPath ~/.talos/token Per-session auth token file.
talos.runOnSave false Re-push and re-run on save (live reload).

Security

Pushing a script is remote code execution inside your game client, so the bridge is hardened:

  • binds loopback only (127.0.0.1),
  • token-gated — a random per-session token in a file only your OS user can read, sent as the first WebSocket frame (never in the URL),
  • acts on no frame before auth succeeds,
  • never auto-replays a script on reconnect.

Don't run untrusted scripts.

Client-side Fabric mod for Minecraft 1.21.11 / 26.1 / 26.2 · GitHub · Releases. Responsible use: automation may violate individual server rules — use in singleplayer or where permitted.